1/3/2023 0 Comments Party animals level 4![]() Several servers do develop their own plugins among other things the said limitation. The animal limitation per chunk isn't hard to code. Imagine i didnt write "live longer" and replace it with "A thicker skin" or "Bigger Eyes" or "Shoots rainbows out of its butt" to it. I mentioned "live longer" just because i didn't know another filler for it. Those are just examples, stopgaps if you want. You can delete this "extra health benefit" out of it and add something else, like "Benefit Nr. You can also ignore them if you understand the suggestion. You can have your own little animal farm with a great farming experience without spending hours to breed and farm hundreds of those are just examples for a better understanding. The 2nd thought was, to improve the gameexperience here on MassiveCraft, with "new" animals, since you can turn this to your advantage without causing client-side lags or server-side lags. Since high-level animals do have more benefits than normal ones, the amount of animals are limited per chunk/claim ( 16x16 block area).Īt least one animal Level 1: Up to 9 animals for each chunkĪt least one animal Level 2: Up to 8 animals for each chunkĪt least one animal Level 3: Up to 7 animals for each chunkĪt least one animal Level 4: Up to 6 animals for each chunkĪt least one animal Level 5: Up to 5 animals for each chunk Here's the deal:Īnimal limitation per chunk/factionclaim. Well, the ulterior motive is, as i said before, improving the performance for client and server. Probably your thinking now "Wait 2 seconds, this can be easily abused and it seems like op!" Mushroom-Cow: dropped mushrooms by shearing it A hell lot of shopsigns and chests are causing FPS- and TPS-lags.Ĭhickens, cows, sheeps, pigs: Break between new childrens The best example on MassiveCraft is the marketplace at /warp market. Also a large amount of animals in your faction home can cause this. This might create client- and serverlags. These properties ensure that your client (your computer) ANDthe server hardware are always busy with calculating it all the time. Fire reduces health gradually and displays flames covering the entity. A specific volume they occupy, which is a 3-dimensional box with a fixed height and width (square when viewed from the top, and not rotating).A position, velocity, and rotation (as according to ordinary Newtonian physics).It's pretty simple: Entities encompass all dynamic, moving objects throughout the Minecraft world. You might ask yourself "What the heck are entities?". ![]() ![]() As a matter of fact, they're among the entities. As you probably might know, animals are passive mobs on Minecraft. Todays suggestion on my part is about leveling your animals specific levels to get benefits (faster growing wool, more leather, etc.) for you and the server performance. ![]()
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